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This happens to me sometimes when i use shape transfer based on UV map, in cases where the mesh is reasonably dense. Some vertices might end up with NaN for coordinates, which effectively makes them d…
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Some quick calculations:
* A fully subdivided (level 5) base triangle generates 1024 microtriangles
* A `32 x 32` tile contains 1024 pixels (quads), or 2048 triangles
* Therefore, two base triang…
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We currently support converting quad/hex meshes via convert_hypercube_to_simplex_mesh() to simplex meshes, where each triangle is cut into 8 triangles (in 2d).
In #17639 I am adding a way to do alf…
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Dear SimNIBS team
In some instances, more than two triangles in the grey matter surface meshes share the same pair of nodes (credits to Kris Baetens for finding this one). In the MNI head for insta…
SVH35 updated
10 months ago
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I can't seem to hold LT LB RT RB buttons, I'm playing GRID Autosport on Ryujinx and i can't hold on the accelerator (RT), buttons like triangles square circle and x seems to hold as the color changes …
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Hi DepthAnything authors, thanks for your amazing work. Currently, I tried to use your model to predict the depth map and convert it to point cloud but I faced some distortion or mismatched issues dur…
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Hello, I'm trying to import a model of an arcade cabinet into GameMaker. On the left is how it appears in Blender, and on the right is in GameMaker and something is clearly wrong with it. The model be…
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Hello,
again... this is more a feature request but I generally use Mesh to plot fields of size "number of vertices" or "number of elements". It is easy to do the first one using Makie's Mesh functi…
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Can I count coplanar triangles as a non-collision? This would save a ton of work having to project to a 2D triangle collision case. I believe it is very unlikely that two triangles are truly coplanar …
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This could be a code issue: https://github.com/StoneBlue/ASET-Consolidated-Props/issues/19