-
```
Hello,
It would be nice to have something like DOPath for Unity 4.6 UI elements. For
now we can only tween anchoredPosition.
Thank you in advance!
```
Original issue reported on code.google.co…
-
```
Hello,
It would be nice to have something like DOPath for Unity 4.6 UI elements. For
now we can only tween anchoredPosition.
Thank you in advance!
```
Original issue reported on code.google.co…
-
If I want to tween a local euler rotation from 355,0,0 to 5,0,0, GoKit will calculate the distance as -350,0,0. Is there a way to get it to tween a distance of 10,0,0?
-
Hi, great tutorials so far, but this part of the animation has stumped me.
Using Android devices to test.
I have tried my own way of fixing this, but ultimately I have copied exactly your styles…
-
Just a suggestion to support adjusting the various colors, etc. in the RenderSettings class/object.
-
```
Hello,
It would be nice to have something like DOPath for Unity 4.6 UI elements. For
now we can only tween anchoredPosition.
Thank you in advance!
```
Original issue reported on code.google.co…
-
```
Hello,
It would be nice to have something like DOPath for Unity 4.6 UI elements. For
now we can only tween anchoredPosition.
Thank you in advance!
```
Original issue reported on code.google.co…
-
```
Hello,
It would be nice to have something like DOPath for Unity 4.6 UI elements. For
now we can only tween anchoredPosition.
Thank you in advance!
```
Original issue reported on code.google.co…
-
```
Hello,
It would be nice to have something like DOPath for Unity 4.6 UI elements. For
now we can only tween anchoredPosition.
Thank you in advance!
```
Original issue reported on code.google.co…
-
```
Hello,
It would be nice to have something like DOPath for Unity 4.6 UI elements. For
now we can only tween anchoredPosition.
Thank you in advance!
```
Original issue reported on code.google.co…