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![image](https://github.com/mordentral/AdvancedSessionsPlugin/assets/32980889/80c4b5eb-acb4-4a6b-9270-5bf1948cb7bc)
![image](https://github.com/mordentral/AdvancedSessionsPlugin/assets/32980889/76d75…
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### Issue Description
After license changing of Unreal Engine for non-game projects, we decided to add other engines to our stack to secure ourselves.
For this reason, there is no need to hide this …
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Hey! I really want this to work, as the plugin and the new refactoring looks amazing.
I'm having some issues when trying to sync from engine. Pushing and checking works perfectly.
UE5.4.2 - Verifie…
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I did what README.md said, but compiled failed. My UE version is 5.3 with CUDA 12.3
![image](https://github.com/JamChaos/UE4-NeRF/assets/87062331/b8a0e5f7-e22c-450c-9345-561eb8aa86b9)
And this is my…
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**Describe the bug**
GASプラグインを追加する作業などを行っていたところビルドエラーが出るようになりました。
Util/Actor/Latestのファイルは削除済み
**Screenshots, log**
CONSOLE: C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Rebuild.bat…
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I imported the widget WBP_Canvas from your Sample Project for UE 5.3. It works fine in PC and PC-VR. But in a packaged build for Android VR, as soon as I spawn that widget, the project crashes. Is it …
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Its really weird though I keep getting "Plugin 'OVRLipSync' failed to load because module 'OVRLipSync' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling…
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Tried integrating the plugin into UE5.3 under MacOS 14, M1 Max. Engine was built from source, fresh C++ project. The solution build is successful and the plugin is recognized by the engine but no butt…
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This plugin could be very useful for UE5 too.
Any chance it will get updated?
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**Describe the bug**
I tried streaming motion data from Vseeface into UE via VMC, and it worked fine in the editor, including the "simulate" and "PIE" modes. However, the motion data was not streamed…