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**Description**
When Vsync is turned of, I expect the framerate to be uncapped. To test this I call the game update on render, as the FPS counter of the Debug View was shown to not be reliable. The F…
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### Description
On recent versions of Source (HL2 beta branch and latest release build of TF2), running the game at an uncapped framerate in singleplayer (running a listen server) makes the game ph…
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**How to reproduce**
Steps to reproduce the behavior:
1. Launch firefox
2. Check home page and wait a couple seconds
3. Open task manager or a 3d usage monitor
4. Keep firefox open on screen and …
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Hi there,
I have built sm64ex with the 60FPS patch on GNU/Linux aarch64, and I am running it on a Raspbery Pi3b+ with SDL2 on KMS/DRM and UDEV (no X server running, no unnecessary services, very mi…
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This is a pretty common request from community members, just entering it here so it's written down.
As far as I know, all (or at least the vast, vast majority) of high FPS associated issues have be…
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Hi there,
This engine runs at 35FPS, so running it on a 70Hz video mode with VSYNC really makes it look smooth.
However, movement becomes "jerky" sometimes: I initially though i was because of aud…
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I am attempting to run Elden Ring on the Steam Deck with a 30fps framerate limit using the Deck's built in Gamescope fps limiter. However, once in game, the 30fps limit is not enforced and the game ru…
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### Operating System
Windows 11 Pro
### OpenRCT2 build
OpenRCT2, v0.4.1-154-g980e3cb (980e3cb on develop) provided by GitHub
### Describe the issue
when using the window for selecting g…
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### Quick summary
When "Write Color Buffers" is enabled, upon reaching the second phase of the tutorial and turning around after the first test, the game drops from ~60 fps to ~20-30 fps. This doesn'…
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I think this is a similar issue that other ports used to have as well. I noticed this a while ago but constantly forgot to bring it up. Now I finally did.
Basically, when using VSync, the game can …