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```
@nix { "action": "setPhase", "phase": "buildPhase" }
building
hadrianFlags: --flavour=release+fully_static+no_dynamic_ghc+split_sections --bignum=gmp --docs=no-sphinx -j4
]0;Starting...[34m…
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The KHR_materials_unlit extension has been completed. We need to review the [spec](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_unlit/README.md) and make sure …
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### Environment
DeltaFPS Viewer: Second Life Test 7.1.10.10478834997
### Description
Opening an "unlit" GLTF object is triggering one of the GLTFs textures to be added to every bit of UI.
This be…
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Hey @coty-crg,
Good stuff with this! Really sweet, even the performance seemed pretty good on my side.
I was wondering, are you planning to implement the effect for 2D (unlit) sprites as well?
…
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### Description of Issue
Storm fails to shadergen the MaterialX unlit shader with the following error
```
Warning: in _ValidateCompilation at line 229 of /Users/dhruvgovil/Projects/usd/pxr/imag…
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Unity added SSAO in Unlit shaders from 12x and higher
to-do
Add ScreenSpaceAmbientOcclusion in ase Unlit templates for URP api 12.1.0 and higher to match same with Unity Unlit
#pragma multi_co…
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Can't see shit :)
There used to be some extra ambient lighting when close to planets. I think it was better for gameplay. We could also have some faint rim lighting but that's for future considerat…
Luomu updated
11 years ago
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This issue focuses on porting the Godot Shaders repository from Godot 3 to Godot 4.3. The repository contains a collection of shaders and demo scenes for 2D and 3D games. The goal is to update the sha…
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Hi everybody,
It looks like Assimp doesn't have support for the GLTF Unlit Extension which is very useful to not always use PBR materials.
It should be easy to add, if the extension is found the mat…
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Reporting client version: 514.1557
## Round ID:
[166625](https://scrubby.melonmesa.com/round/166625)
## Testmerges:
## Reproduction:
![image](https://user-images.githubusercontent.c…