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In the BehaviourTreeEditorWindow.cs file, where are the XML and USS objects assigned in lines 50-52? I've searched through the source code, but I couldn't find any references where the XML and USS fie…
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I would love to use it with [Unity](https://unity.com/)'s DOM-like [UI Toolkit](https://docs.unity3d.com/Manual/UIElements.html). This would be really helpful since game UI is pretty stuck in the ston…
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**Describe the bug**
After getting everything working in the Unity editor - I went to create a Windows build and the web3modal doesn't work and throws a null reference exception.
**To Reproduce**
…
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This was discussed here:
https://github.com/Microsoft/vscode/issues/1587
but instead what was implemented was language specific settings. That doesn't help us where we have the same language in fi…
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The CI Config should also run the Unit Tests.
See this post for more details: https://medium.com/@neuecc/using-circle-ci-to-build-test-make-unitypackage-on-unity-9f9fa2b3adfd
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As the credit prefab and ui ref links are referenced in code and ui included in the package, you can't easily make changes to the text layout i.e. make it scale etc change font, as the package reverts…
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**Describe the bug**
An "ArgumentNullException: Value cannot be null." appears when SceneContext is added to a scene with UI Document (UI Toolkit component) in scene and the project is built for WebG…
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The `SearchableGroupListPopup` is used to assign groups to components in multiple places (`ProcessSceneObjectEditor`, `ProcessSceneReferenceDrawer`, `HasGuidValidationEditor`, `LockableObjectsDrawer`)…
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If there is excellent code for working with fonts in the codebase, however, there is no documentation on it. It's particularly unclear that fonts need to be loaded separately and placed in the 'Fonts'…
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Assets/StreamingAssets/glTF-Sample-Models/2.0 is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use r…