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I'm thinking that there should be an extension which allows you to, at the very least, place a coloured block without having to force a different player's block colour. This would form a nice base for…
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It should result in a program termination (preferably with a core dump and helpful message) rather than throwing a C++ exception for various reasons including:
- **Assertion failure is a logic erro…
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While implementing reload logic in SpadesX i noticed a rather concerning issue that is OpenSpades when client does a reload it sends in reload packet 255 for both clip and reserve.
The code has som…
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Is it possible to realize 64 players in OpenSpades and piqueserver? Is it too difficult?
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So my stupid way of doing things was
``` C
#ifdef NOASM
// C
#else
#ifdef __GNUC__
// gcc inline assembly
#else
#ifdef _MSC_VER
// msvc inline assembly
#endif
#endif
```
This is bad because it only…
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When a map change happens sometimes player's get another player name, we should fix it by updating the name in the CreatePlayer packet always, and probably do a real cleanup in PlayerLeft (that's what…
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Server is configured for a 15-minute kick. However, players were getting kicked randomly, despite moving right before the kick.
Happened when using the voxlap client and OpenSpades 0.1.3.
Player…
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~This might be useful for future extensions *(like increasing player limit)* that involve non backwards compatible changes. It would give the player a message about what exactly failed.~
~This woul…
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It should be great to allow importing/exporting files used by the games Ace of Spades/OpenSpades (which use the Voxlap engine).
The map files (*.vxl) might be too large for editing in Goxel (they a…
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I've been trying to open a .vxl file but every time i open it the software crashes and closes.
The voxel file is this. (Its compressed otherwise github wont take it)
[TheColosseum.zip](https://git…