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This isn't really an issue, but Github provides no way to contact developers.
Matzman666: I noticed that you are responsible both for this, the PyPipboy API (which I haven't tried yet), and the exc…
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For some reason I cannot seem to build `ovr_overlay_sys` anymore, as it seems the generation of the binding for `VR_GetVRInitErrorAsSymbol` fails:
```
--- stderr
thread 'main' panicked at 'Coul…
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### Feature description
A Patched YouTube VR App. For meta quest and or Pico 4 platform. For ad free YouTube experience for VR standalone headsets.
### Motivation
So this isn't really a feat…
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MangoHud seems to render the overlay in the VR view, instead of the desktop window. If MangoHud is used to limit FPS to vsync (e.g. to 60, and ingame disabling vsync) this also affects VR rendering (m…
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Some AR experiences do not properly show the real world video stream and show a black background instead. One example from the Wolvic start page is the "[Jumpy Balls](https://msub2.github.io/jumpy-bal…
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If I put the VR controllers aside and try to just work with the Desktop+ overlay, the overlay always closes after ~30 seconds.
There doesn't seem to be any setting in Desktop+ related to this. Coul…
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Hi,
We have recently migrated our Unity application from using the GVR SDK to the Google Cardboard XR plugin as an underlying VR framework for our VR application, to resolve the VR render spinning in…
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I seem to be having issues where my play space is always off centered and a few feet below me. I have tried using Continuous Calibration to try and re-center myself. I have tried to not use that and u…
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I know it hasn't been updated in years but it seems pretty well done and semi-simple to use. But I am trying to make a program similar to OVRDrop/OVR Toolkit and what not. But the issue I am having is…
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Hello Ian
Thank you for your efforts and innovation.
I understand you currently support the following modes only:
- Windowed
- Bordless Fullscreen
I'm hoping to integrate some overlays in…