-
# Summary
Silk.NET.Core.Loader.SymbolLoadingException: 'Native symbol not found (Symbol: vkGetPhysicalDeviceVideoCapabilitiesKHR)'
when trying to get Physical Device Video Capabilities
```
pri…
-
OpenGL:
![image](https://github.com/wolfpld/tracy/assets/845012/7e4fe48a-ce17-408b-9400-1f476a5687c3)
When making a GPU bound application, the framerate drops, but still on both Vulkan and OpenG…
-
I would to get Vulkan API support (surface) from GLFW. For my Vulkan API bindings.
-
Vulkan has been released. Vulkan would be great because it has the same compatibility between desktop and mobile.
https://www.khronos.org/registry/vulkan/specs/1.0-wsi_extensions/xhtml/vkspec.html#int…
-
If it wasn't for @ensiform I would have probably never figured this out. I'm using TwisterOS and `apt install libsdl2-dev` only installs version `2.0.10+5rpi` but `2.3` is needed, I used this one:
…
-
Are there any plans to update the api. There's been many updates that are missing and can't be added natively if we want to use the new feature,
-
Hi i am a windows user of yabasanshiro, currently i am using version 1.8.0 and when i try to use the vulkan renderer yabasanshiro just crashes, i can use open gl and the fake and software api but no v…
-
Vulkan has been released. Vulkan would be great because it has the same compatibility between desktop and mobile.
https://www.khronos.org/registry/vulkan/specs/1.0-wsi_extensions/xhtml/vkspec.html#in…
-
Hi after update in Arch gamescope to version 3.14.3-1.1 I can't start WarThunder via gamescope anymore.
```
[michal@gene ~]$ gamescope /games/WarThunder/launcher
No CAP_SYS_NICE, falling back to…
-
I don't know if it's easy to implement, but a macOS version of the project would be very cool. I think native Metal API support would be hard to implement, but since the Linux version uses Vulkan, you…