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In latest origin/development, I get the following crash when I try to launch my app:
```
Crash detected, current frames:
[00007FFE5203D000] DebugBreak
C:\Windows\System32…
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## Description
When using `textureLod` or `textureGrad()` texture sampling with custom screen-space derivatives, the result appears to use nearest-neighbor (NN) mip-map sampling. This results in hars…
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BindUnorderedAccessView doesn't seem to work correctly with compute shaders if any of the structured buffers in a resource layout/set are marked for Vertex or Fragment shaders.
[This line](https://gi…
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**Describe the bug**
Fails to launch on macOS due to wrong version of OpenGL present.
**To Reproduce**
Steps to reproduce the behavior:
1. Build gen3 branch for macOS, see: https://github.com/Ja…
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Hello.
I would like to play this game, but when I try to run it I get this error:
```
GLFW Error(65543): GLX: Failed to create context: GLXBadFBConfig
GLFWFailed
/tmp/Cubyz-master/src/main.…
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## Bevy version
0.14.0
## \[Optional\] Relevant system information
cargo 1.79.0 (ffa9cf99a 2024-06-03)
Arch linux latest stable and wayland (hyprland)
`AdapterInfo { name: "Mesa Intel(R…
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It would be great to move to the OpenGL core profile. At the moment @cryos has started this .. I'm adding this issue to track.
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Painting large areas like a mountain is quite difficult, and smoothing is impossibly slow.
There are some pending issues in Godot that may be needed before it is feasible:
* [Add texture partial u…
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hi, everyone!
1. taichi AOT can generate .spv files when you set arch = ti.vulkan. I manually write a vulkan demo like this(https://gist.github.com/sheredom/523f02bbad2ae397d7ed255f3f3b5a7f) and …
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### What happened?
When trying to build the lastest version of the Vulkan backend, the shader compilation fails.
I suspect commit 17eb6aa8a992cda37ee65cf848d9289bd6cad860 to have introduced the …