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In order to provide runtime support for compiling shader to SPIRV within the [VulkanSceneGraph](https://github.com/vsg-dev/VulkanSceneGraph) project I've been using to the glslang libraries. I've be…
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std::thread is already a part of c++ standard, so the old openthread library is not need any more. do you have plan to remove openthread from future version ?
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## Describe the bug
**TLDR:**
Minimal repro code https://github.com/drywolf/vsg-View-vkCmdPushConstants-bug
(see [vsg-View-PushConst-bug-minimal.cpp](https://github.com/drywolf/vsg-View-vkCmdPush…
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**Describe the bug**
The window size does not seem to respect display scaling settings (Linux Ubuntu 22.04.5)
**To Reproduce**
1. Set window size (`WindowTraits::width` and `WindowTraits::height`…
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I'm curious how hard it would be to provide support for rendering with vsg inside of a qml context.
The [Vulkan under QML](https://doc.qt.io/qt-6/qtquick-scenegraph-vulkanunderqml-example.html) exa…
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Steps to reproduce:
1. Run any one of vsgQt examples with valid arguments in wayland based DE
2. It fails with following error
> terminate called after throwing an instance of 'vsg::Exception'
…
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## Issue found
I am posting this here to discuss the following behavior I found:
I have been running into issues when using VSG in a dynamic library, where the cast function on `vsg::Object` did…
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The source code as it exists in the repo has formatting inconsistent with what `.clang-format` specifies. This means that when the build system automatically applies it, it makes loads of changes to f…
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When I run cmake . in the VulkanInfiniteProceduralTerrain directory on my Kubuntu 22.04 system I get an error:
CMake Error at CMakeLists.txt:118 (add_subdirectory):
add_subdirectory given source…
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# C/C++
+ [ ] https://github.com/gem5/gem5
+ [ ] https://github.com/daos-stack/daos
+ [ ] https://github.com/ray-project/ray
+ [ ] https://github.com/FFmpeg/FFmpeg
+ [ ] https://github.com/google…