-
```
If possible, make it so that a video frames are written only when there is a
visual change, for example; in VVVVVV the game/video runs at 30fps, but the
audio wont render without clipping unless…
-
```
If possible, make it so that a video frames are written only when there is a
visual change, for example; in VVVVVV the game/video runs at 30fps, but the
audio wont render without clipping unless…
-
```
If possible, make it so that a video frames are written only when there is a
visual change, for example; in VVVVVV the game/video runs at 30fps, but the
audio wont render without clipping unless…
-
In VVVVVV the music is packed into a binary blob which is loaded at startup fully. The blob does not fit within our limited RAM, so it would need to be unpacked and added into the data.zip.
Additio…
-
[ZLS](https://github.com/zigtools/zls) depends on Zig's [langref.html.in](https://github.com/ziglang/zig/blob/master/doc/langref.html.in) file to extract the set of a builtin function.
Right now, thi…
-
```
If possible, make it so that a video frames are written only when there is a
visual change, for example; in VVVVVV the game/video runs at 30fps, but the
audio wont render without clipping unless…
-
~~https://gyazo.com/8ee3aaf13905a891853879066ebb1ec2~~
~~https://gyazo.com/9b67575a6e1aebac7cbe7b2a516f8c86~~
~~it tells me this, but i'm not trade banned and~~ ~~can use the market freely.~~ it tells…
-
```
If possible, make it so that a video frames are written only when there is a
visual change, for example; in VVVVVV the game/video runs at 30fps, but the
audio wont render without clipping unless…
-
```
If possible, make it so that a video frames are written only when there is a
visual change, for example; in VVVVVV the game/video runs at 30fps, but the
audio wont render without clipping unless…
-
```
If possible, make it so that a video frames are written only when there is a
visual change, for example; in VVVVVV the game/video runs at 30fps, but the
audio wont render without clipping unless…