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## Checklist
- [ X] I have disabled all other modules (except GM Toolkit) and the issue still happens.
- [x ] I can be reached on Discord by my handle: hart_nelson
### Versions
- Foundry …
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Created a test combat between a human and a halfling.
System correctly identifies the human causes Fear to the halfling.
Clicking on the Fear button in the chat, causes the human to take the fear test…
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The module is not compatible with Foundry v12. WFRP4e system since v8.0.0 is v12-only.
Please update the module for v12.
Thank you.
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![image](https://github.com/silentmark/wfrp4e-core-pl/assets/174144963/cd728b7b-d1d2-4b4b-9691-4d0d4113b937)
![image](https://github.com/silentmark/wfrp4e-core-pl/assets/174144963/1bbf900f-65dc-48cd-…
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I have an Aura Active Effect with disabled "Render Aura" setting, yet aura is still rendered around the token.
**From**: forienfoundry: 12.331wfrp4e: 8.0.2wfrp4e-altdorf: 6.0.0wfrp4e-archives1: 6.0.0…
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From #240
> I know there has been talk of tagging/grouping, but in the meantime it would seem that the selected game system for a brew could be represented on the .brewItems. I envision either smal…
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## 1. make data-entry of tag prefixes case-insensitive
If someone were to enter `Type:Adventure` then the current tags data-entry widget flags that input as invalid, which could be confusing. The …
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Adding facing indicators, such as that seen in the About Face mod, would be extremely helpful as well.
As of now that’s the only reason I haven’t converted over, a couple of my PCs still don’t use…
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I think this only happens if roll is >100
caught (in promise) TypeError: undefined. Cannot read properties of undefined (reading 'contents')
[Detected 1 package: system:wfrp4e]
at WFRP_Tables._ma…
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### Description
If possible please kindly update this module to be compatible to version 11 of Foundry VTT.
### Context
_No response_