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I'm not sure when --all was an option for cargo, but --all is not an option today.
```
c:\working\rust\termusic>make run
cargo run --all
error: unexpected argument '--all' found
tip: a simila…
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Heyy, so... i want to try this little game for my own research of LBP fan games and saw this and...
I tried to compile the game with Love2D 11.5 x64 (Windows 7) and got this error:
```
Error
m…
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Exception in thread Thread-2 (worker):
Traceback (most recent call last):
File "threading.py", line 1016, in _bootstrap_inner
File "threading.py", line 953, in run
File "C:\Users\USER\Deskto…
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A little weird, but... Any particular reason why Win64 platform target is not seemingly supported? [According to Windows building steps in readme/wiki.]
x64 Linux already supported, why not Windows…
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blic\Node.h(182): error C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
UATHelper: Packaging (Windows (64-bit)): [19/21]
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Hi - A while back I was having some issues with SMP, & was pointed to a v22.7 Win64 version, with QT 5.6.
I've seen a Win32 version of 23.6, with QT 5.6, but haven't seen one for Win64.
Is there one…
jburf updated
11 months ago
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Is that possible to build Earth.jl under Windows? I tried to load pre-built binaries ("earth.dll") instead of using build.jl, but got an error:
> ERROR: type: **earth#1**: in ccall: first argument no…
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I played around a bit with cross-compiling to Win64 with mingw-w64 by adding the needed "pe-x86-64" in tools/lkl/Makefile and arch/lkl/Makefile.
"interestingly" it fails in two different ways if I ad…
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When using PyOpenGL 3.1.1a1 (from pip install) on Win64, and numpy (1.16.2), I get the following error when trying to call glGenTextures(1):
AttributeError: ("module 'numpy' has no attribute 'floa…
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**Describe the bug**
I'm using an hardware Swiss French keyboard, which —as many international keyboards— requires the use of AltGr for extended keys (including essential ones, like `\` or `{`). When…