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following natives seem to miss in wurst
```
native GetUnitMovementType takes unit whichUnit returns integer
native SetUnitMovementType takes unit whichUn…
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Hi, begin and end look so terrible and verbose, why not use {} as in mainstream languages? Shouldn't be too hard to implement
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The following code produce an infinite loop:
https://bin.wurstlang.org/qotolanune.wurst
For some reason adding an element to a new list after removing it from its original list affects the latter …
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> Request 'de.peeeq.wurstio.languageserver.LanguageWorker$FileReconcile@107dff4' could not be processed (see log for details): java.lang.NullPointerException
This error pops up when I try to edit t…
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Generating multiple Ability and Buff IDs can cause Ids to be messed up and possible cause heavy load during compiletime.
Test: [CHSX.zip](https://github.com/wurstscript/WurstScript/files/3101586/CH…
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It appears that the removal of buffs is delayed when using the method for adding and removing buffs from https://wurstlang.org/blog/bestofthewurst5.html
Example:
Code snippet: https://bin.wurstlan…
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new HeroDefinition(ID, 'Obla') creates me a blademaster definition that is basically blademaster but an unit so it has no level bar or attributes
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It appears that forUnitsInRangeCounted does not stop after x counts, it does the same thing as forUnitsInRange.
Example: here it iterates through 5 instead of 3 units:
Code snippet: https://bin.wu…
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![image](https://user-images.githubusercontent.com/1418966/48739959-8bfc3a00-ec4d-11e8-9005-c2cc59f91b50.png)
map script:
https://bin.wurstlang.org/urulofoqoj.wurst
https://bin.wurstlang.…
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![vscwursterror3](https://user-images.githubusercontent.com/7768858/48962143-612b2200-ef7c-11e8-80a6-dda34f40e7c4.jpg)
I cloned the island troll tribes repository in order to work on the map, I f…