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You should be moving all the existing necessary hardcoded strings to strings.xml.
Anyone want to help me out here?
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Reproduction code:
`test_reproducer.lua`
```lua
local lu = require('luaunit')
function test_str_compare_null_byte()
local actual = "q\000\000\002w\000"
local expected = "q\000\00…
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Documentation on Android's native file format for l10n is at https://developer.android.com/guide/topics/resources/string-resource.html.
This will need traction in
- [ ] compare-locales
- [ ] p…
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```
Hi,
Go to the res/values/strings.xml
and search for the following:
Folder name
Folder name
Change the second one from "Folder name" to "File name".
```
Original issue reported on code.google.co…
-
```
Hi,
Go to the res/values/strings.xml
and search for the following:
Folder name
Folder name
Change the second one from "Folder name" to "File name".
```
Original issue reported on code.google.co…
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### Current Behavior
Hello there!
I would make a "simple" (I hope :D ) suggestion.
Since manually sorting out Animations, flags and GUIDs can be tedious when working with many models, it would be…
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When I use Android Studio to generate a new Android project, the project contains a generated file `app/src/main/res/values/string.xml` with the following content
cheetah
and…
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So far, we've added the following translations:
Simplified Chinese:
https://github.com/xdsopl/robot36/blob/v2/app/src/main/res/values-zh-rCN/strings.xml
German:
https://github.com/xdsopl/robot…
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No need to hardcode the strings in XML files, you can avoid this by using the "tools" namespace. Like an example:
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I know that I can switch the language in the settings, but there is no Chinese option, can I add Chinese support? Or there are similar strings.xml file modifications