-
**Describe the bug**
The game crashes when loading a new game at 1920x1080 for Enhanced Dx11 and Enhanced Dx10 video settings. I have many other games that run fine including Anomaly which is set to …
-
**Is your feature request related to a problem? Please describe.**
I would like to create a new branch and adapt this engine for Stalker Anomaly, since its own fork is only contains game-logic change…
-
Hello Charles Thomas. Very interested in your project. I'm trying to transfer your work to my engine. Sources from August 19, 2020, as I noticed that there are no necessary shaders in the latest versi…
-
move from the SVN repo
* SVN view: https://subversion.xray.aps.anl.gov/small_angle/USAXS/
* TRAC view: https://subversion.xray.aps.anl.gov/trac/small_angle/browser#USAXS
... and break this into i…
-
Expected Behavior
=================
"sudo slim --log-level=trace build streamlit_app_image" make slimmed container
---
Actual Behavior
=================
(.venv) aitalent@aitalent-1-0:~/Code/stre…
-
-
Expected Behavior
=================
docker-slim build return 0
version: latest release
---
Actual Behavior
=================
docker-slim build \
> --http-probe=false \
> --continue-after=1 …
-
_I tried reporting this bug to the G.A.M.M.A. discord, but I was told this it was engine related, even though it could be resolved from inside the [ui_load_dialog.script] file which is used by the mod…
-
This issue focuses on porting the Godot Shaders repository from Godot 3 to Godot 4.3. The repository contains a collection of shaders and demo scenes for 2D and 3D games. The goal is to update the sha…
-
Could we have a config option that checks are hidden based on line of sight instead of if they are surrounded by air? It would make for a more accurate detection, at the cost of performance. Here are …