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### Original issue opened by:
ytehreem
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## Describe the problem
Currently, there is nothing on MRTK3 teleportation system. How can we add teleportation using MRTK3 without using XRTK.
Same pr…
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### This issue has been migrated a new [MRTK repository](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity), and the status of this issue will now be tracked at the following location:
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im using your action and you guys did a great work!!
there is an option to choose the modules that I want to use?
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Most Azure Pipeline functions and other Unity based GitHub actions allow you to configure a folder for the ProjectPath for GitHub Actions.
This helps with organisation if GitHub repositories mainta…
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When switching to VR mode in my replica of the demo application you provide, I get the following error messages:
`WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElements: Cannot render to a XRWebGLLayer…
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**Description**
i have successfully run docker build command but image does not show up in the docker images command.
**Steps to reproduce the issue:**
Using the Dockerfile:
```dockerfi…
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# Reality Collective - Reality Toolkit Bug Report
## Describe the bug
The path finder throws an exception and the toolkit root inspector stops working. Only a Unity restart fixes it.
## Stack…
FejZa updated
2 years ago
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Do MRTK3 has its own teleportation system, socket interaction etc. (like XR toolkit)?
In short, can we build VR scenarios using only MRTK3: telporting, grabbing, joining etc. (basic physical interact…
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## Breaking Change ;)
## Describe the problem
The MixedRealityToolkit uses a mix of single and multi-platform-capable profiles to be configured. For some settings you need to create a completely n…
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