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I use the default SEGA Genesis configuration with SN76489 along with YM3438 both at the stock NTSC clock rate, but during tracking I noticed channel 3 not playing notes properly when using the noise c…
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I get the following warning from gcc: (curious that it doesn't show up in CI logs?)
```
/tmp/game-music-emu/gme/Ym2612_Nuked.cpp: In member function ‘void Ym2612_Nuked_Emu::reset()’:
/tmp/game-mu…
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I tried to build with the following *FLAGS to optimize the build: `-flto=4 -Werror=odr -Werror=lto-type-mismatch -Werror=strict-aliasing`
Note the -Werror=* flags are used to help detect cases wher…
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Audio plays too fast. Someone tested it on there model 1 and it also played to fast. I tested it on 2 model 2s (va1.8 and va2.3) and a cdx and it plays correctly. Here's a demo rom to test with. htt…
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I've been messing with our old video code the last few days, and managed to fix the flickery jeep in jpark. This makes playing the game a little more enjoyable. However I noticed when the jeep is hit …
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If it's supposed to be random, it is not, At least on my PC, it gives any time i run the program:
- MSM6295, hitting I am feeling lucky again gives, respectively:
- Ricoh 2A03
- SMS
- YM3438 (ext…
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### Describe the bug
Build errors of aarch64 game.libretro. and libretro. in aarch64
### To Reproduce
build the following addons:
- game.libretro.beetle-pcfx
- game.libretro.mame2000
- game.…
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```
/build/build.LibreELEC-ARMv8.aarch64-12.0-devel/toolchain/bin/aarch64-libreelec-linux-gnu-gcc -DGP2X -DALIGN_INTS -DALIGN_SHORTS -Dasm="__asm__ __volatile__" -DMAME_UNDERCLOCK -DMAME_FASTSOUND -…
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Hi!
I'm trying to port your code to MiSTer. But for a better adoption it would be good to have additional signals:
HBlank, VBlank. Also pixel enable reflecting a current pixel clock since MD may …
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Hi!
I noticed sound lags in this game sometime ago, but I didn't think it could be...maybe...natural? ) I just reinstalled Retroarch, set it up from the ground and it sounded like it fixed the proble…