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Effects are things like explosions, lightning bolts, meteor falling down. Used as a visual for tower abilities and other things.
Can be implemented as a scene with an animated sprite.
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Items now are grouped into "families" by the same effect they provide to the carrier. The idea is to remake titles and descriptions for items which now have inconsistent icon. Icons were AI-generated …
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Example of tower which doesn't follow this rule: Broken Circle of Wind
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I get a segfault running the latest build on my laptop: linux-v0.8.1-cc259c5.zip
Last lines before exiting:
```
Set camera limits to [lb: 2782, lt: -2782, ll: -3836, lr: 3836] and pos [(0, 0)]
G…
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Screenshot:
Note: this bug was found in 0.6.1 itch.io build.
From the screenshot it can be seen that crash happens after game has been running for 17 minutes.
Didn't get any more information than…
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Also add a small indicator showing that more UnitButtons can be scrolled to the right or left in the stash.
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how to get the png resource in Assest folder
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Can move items by dropping onto tower sprite but not by dropping onto tower inventory UI.
Could do this before https://github.com/Praytic/youtd2/pull/211
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Modify https://github.com/Praytic/youtd2/tree/main/Build/Web to include Google analytics (or alternatives) to collect website stats.