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08-14 17:50:13.992 4350-4350/com.sf.rule E/native: status.cc:155 generic::unavailable: redwood::INVALID_ARGUMENT: Passed timestamp is too old
08-14 17:50:14.002 4350-4350/com.sf.rule E/AndroidRuntime…
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When switching between two scenes, one with the **Facing Direction** set to **User** and the other set to **World**, and with **Tracking Mode** set to **Position And Rotation**, ARKit seems to break a…
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Hello, our program will recognize the picture after entering AR, then exit AR to destroy the AR module.(ARSession and others)
When entering AR for the first time, call the mutableLibrary.ScheduleAddI…
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First time I load a Image tracking AR scene everything works fine but when I exit the ar scene, go to the menu scene (no AR) and load the AR scene a second time a black screen appears. How can I do to…
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#### Issue details
I am unable to implemented ARKit into my game due to the camera feed being frozen after a few frames of working fine. I've done some investigation and have determined that this can…
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Using ARS but now have a hybrid AR/Non-AR scene. Meaning I need to start and stop AR and go between a regular 3D scene and an AR scene. I’m having a hard time debugging this with ARS active. I have 2 …
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Hi,
I got the issues when updating SDK, however 2.2.1 version is fine
My Unity version is 2019.4.2f1
ARFoundation is preview.2 4 - 4.1.0
ARSession not yet available (SessionInitializing, will …
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When running an ARFoundation ARCore app on my android device, the screen stays black and I get a system popup saying "This application requires the latest version of Google Play Services for AR". Howe…
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Unity:Unity2018.4.14f1
ARFoundation:1.50-preview.7
ARCoreXRPlugin:2.20-Preview.6
Device: MI 5
The check code is as follows:`
public class MyComponent {
IEnumerator Start() {
if (…
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#ARCore apk is always flashing back and the model cannot move