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- axmol version: 07f9bf5
- devices test on: iPhone SE 2 iOS 16.1
- developing environments
- Xcode version: 14.1 (14B47b)
Steps to Reproduce:
1. Generate cpp-tests Xcode project.
2. Turn …
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I appreciate your effort, this not really an issue just a question on FPS. I am not advanced yet in graphics programming but on the route to it. I have never gotten beyond 60 FPS on axmole. I see with…
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- axmol version: 2698663
- devices test on: iPhone SE2 iOS 16.2
- developing environments
- Xcode version: 14.2
Steps to Reproduce:
1. Run cpp-tests
2. Go to any test using base64decode, e.…
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Can you add Windows Universal Platform (UWP)?
It was available on older Cocos2d-x 3 versions
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Does this feature break compatibility?
_Originally posted by @halx99 in https://github.com/axmolengine/axmol/issues/1013#issuecomment-1373406480_
No. You can see the other (old) drawCir…
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# Build engine once, linking by every projects
## Use steps:
1. Build engine firstly
```bat
cd axmol
cmake -B build_x86 -A Win32 -DAX_BUILD_TESTS=OFF
cmake --build build_x86 --config Debug…
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TextureGL::_textureInfo::type is set to GL_UNSIGNED_BYTE by default, and there is no opportunity to influence on texture created type.
By the way GL_UNSIGNED_BYTE textures will be clumped to range [0…
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When opening the project as a folder using the built in Visual studio Cmake support the Cmake generation fails.
Changing AXConfigDefine.cmake file to comment out the following lines fixes it:
`# c…
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latest
48 node::SpritePloygon -> after 7
![image](https://user-images.githubusercontent.com/8652787/221013638-db71404f-81ad-4aa1-9e66-4191c558ae3e.png)
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- Axmol version: 07f9bf5
- Devices test on: iOS / iPadOS 15+
- Report from Crashlytics.
95% of crash events for this issue happened in the first 5 seconds of a user's session
```
Crashed: yasio…