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If you take the o option, you play the o pieces. But the points shown are the reverse of the points shown for x moves. However, the game is expecting them in the order shown for the x moves.
Child …
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That's how it works in real tournaments. Doing it in t_games would make it work that way in t_games tournaments.
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Show the match score after a refused double, and 'press enter to continue'.
Fix along with issue #166, which is also related to Backgammon doubling. Child of issue #23: Internal Play Testing.
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When you win without using all your rolls for that turn, you have to acknowledge that you have no legal moves left. Get rid of that, just skip over any extra rolls.
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Sorting changes the values without changing the order of the dice. If you then roll using an index, it assumes the Die and the value are in the same place, which may no longer be true.
It seems the…
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Hello,
I was using an old version of NativeMaps, which was causing crashes on Android 10 when used in conjunction with AIR 33.1 , so as a possible solution I updated all my distriqt ANEs:
com.di…
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Reproduction steps:
1) Play Game.
2) Realize Game is a bastard and was never going to let you unlock all the MacGuffins no matter how hard you grind; use GameConqueror (spawned in a terminal) to rei…
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It tries to max of self.rolls, which is empty.
Child of Issue #23: Internal Play Testing
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Hi,
I am doing a Master's in Computer Science and currently working on my project which has to do with creating an AI with a deep neural net for a Backgammon game and I've been looking for a game e…
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Backgammon is using ask_int_list in player_action. None of the bots are set up for that. I'm not sure how this came to be. Shift the move generation code in each bot to an ask_int_list method.