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Enhance the curve tool to do multi-point splines.
Ideas:
- Multi-click on curve tool to get splines
- Instead of a Bezier curve, do a BSpline for easier drawing
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![photo](https://f.cloud.github.com/assets/6517883/2013026/546e118e-8790-11e3-90f9-1dbf84b6c714.PNG)
Hi - I am a professional artist and have been a paid user of every brushes program including the fi…
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Since Dropbox was updated it no longer works in the current version of Brushes Redux. But you can use iCloud which works beautifully.
Message to Brushes Redux developer please update the app so th…
AM-ia updated
6 years ago
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I would love to see an scaling option in hammer:
It would help a lot to have a feature, which allowes to scale 2 opposite sides of a brush evenly at once.
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# Proposal: Bring back vector-based tiled brushes
## Summary
Could you please consider bringing back the ability and documentation for how to make vector-based tiled brushes such as checkerboard a…
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I made an off-hand comment about this here: https://github.com/Unvanquished/Unvanquished/issues/3161?notification_referrer_id=NT_kwDOAKMSprQxMzA2MzU2NzY5ODoxMDY4NzE0Mg#issuecomment-2440031318
The m…
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I have a use-case that I think would require building each worldspawn brush as a separate mesh/collider.
I've been implementing a way to determine footsteps/noise level in my game, and I was testin…
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Loved brushes but changed my iPad and have had to upgrade brushes. I'm sure it's great but the brush marks are clear in the centre with zig zags around the outside. Help, I'm an artist and depend on …
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The PLT side, not the visual side.
Basically I'd like brushes to accept parameters, and that requires injecting them via an effect. This would become the basis of our reticle system for the future.…
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What I'm suggesting here is to expand the Visual Build options for the FuncGodotFGDSolid class to allow more options that exist for MeshInstance3D. In my own project I have added a couple of extra opt…