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Normally, it works well。
in ubuntu, when I use bind command to start my program based on FTXUI. the on_enter callback of input doesn,t work.
like this. add "bind -x '"\C-g":" to ~/.bashrc. so I can …
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I don't know what happened but the last commits removed a lot of files from the starter project and looks exactly like `cpp_boilerplate_project` now. On [README.md](https://github.com/cpp-best-practic…
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**Problem**:
Getting that with valgrind. All components affected.
```
==118808== Invalid write of size 8
==118808== at 0x12FA5E: ftxui::ComponentBase::Detach() (component.cpp:68)
==118808=…
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Hello. I created a menu. Then at some point in time, I need to change this menu. And the size of the menu becomes smaller than it was.
If the selected menu item was larger than the size of the new …
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### Discussed in https://github.com/ArthurSonzogni/FTXUI/discussions/309
Originally posted by **MattBystrin** January 12, 2022
Hi, @ArthurSonzogni !
Today I've noticed that ScreenInteracitve…
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Is it possible to " suspend" FTXUI component from writting to stdout.
And " resume" after child process is done.
For example:
I want to execute `bash` interactively(so I need to block FTXUI fro…
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Hi @ArthurSonzogni,
Here is more of a question than any kind of bug report while working with your library with @Lambourl for it's integration at the CLI UI for tipi.build.
What is supposed to b…
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**Is your feature request related to a problem? Please describe.**
No, not really. This is purely a cosmetic improvement.
**Describe the solution you'd like**
Use a cleaner character for checkbox…
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I'm not sure if this is a bug or just me being dense (relearning C++, last time I touched it was pre-C++11), but it seems I can't pass a lambda as Button's `on_click()` argument:
```cpp
Compon…
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Hi, I'm migrating my tui game to use FTXUI, and find this annoying.
See [the `dev` branch of my `planeFight2`](https://github.com/Zjl37/planeFight2/tree/dev).
I use box drawing characters to rep…
Zjl37 updated
2 years ago