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This could be fixed with a lower probability of lasting influence transfered to transient.
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Note sure if this is Foundry side or GURPS side:
When you click on an Actor in the Combat Tracker, the token is highlighted with a thin line around the hex. It's not very obvious. It would be goo…
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GCS has both Reaction and Conditional Modifiers but only Reaction Modifiers get displayed in Foundry.
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Currently there is only Burn damage type while no option to make it Tight-Beam Burning (B399). So there is no way to attack Vitals with tbb attacks for x2 damage without entering custom modifier.
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As asked on Discord: Things like Physicians care have differing results given the level of success of a skill roll. Physicians care give cs: +2/os: +1/of; +0/cf: -1 HP. It would be nice if OtF capabil…
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My system has a special status effect icon, which should always be displayed first in the list.
In the base Foundry code, I've accounted for this via patching the `Actor.temporaryEffects` property …
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Would it be possible for the player to go through their older chat logs in the chat entry to their older rolls? It was something that was really good in Roll20 that I thought would be a great QoL chan…
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This appears to be related to [Issue 865](https://github.com/crnormand/gurps/issues/865), or the fix for it.
If a character has two different types of DR, they will multiply rather than add if one…
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## Environment data
- VS Code version: 1.59
- Extension version (available under the Extensions sidebar): newest or older
- OS and version: Win10
- Python version (& distribution if …
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I would like to see the addition of a knockback macro with inputs for double knockback, reduced knockback, and so on.
This would be a great addition to the Supers genre games.