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I'm really happy to participate again to this project, so I thought about it for a few weeks already and I have two ideas, I'll create an issue for the other one if I have time to complete this first …
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We have lots of projects that need more workforce. Some of them need people from different backgrounds, like ML, AI, etc. However, whatever we do, we're not able to get more developers to work on the …
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Feature Request: Implement IKE3 playerbot on last azerothcore.
Here is the playerbot module: https://github.com/ike3/mangosbot-bots/commits/master
And last time ike3 merge with trinitycore: http…
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```
basic RCP application:
1. Preferences
2. Running one/many Cash Session/Tourney in the background thread
3. Showing basic stats(bankroll graphs etc.)
4. Selecting bots for the game/tourney
```
Or…
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```
basic RCP application:
1. Preferences
2. Running one/many Cash Session/Tourney in the background thread
3. Showing basic stats(bankroll graphs etc.)
4. Selecting bots for the game/tourney
```
Or…
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Yesterday we discussed how the next big architecture rework could look like. I'll try to summarize the points (how I understand them), so we can start working on it.
The working branch for now is s…
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### Description
When Nanobots are enabled, they can be used to control another player's (real) PC. Currently, the only way to plug that hole is to disable Nano Bot Swarms entirely. Which is a shame, …
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If someone wants to test a Half-Life mod with lots of players, what are their options?
My mod has a very old build of a third party bot program ("gravebot"). I can use it, but it doesn't mesh well wi…
ghost updated
8 years ago
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# Lines of code
# Vulnerability details
## C4 Issue
M-18: [Users cannot stop loss in AutoRange and AutoExit](https://github.com/code-423n4/2024-03-revert-lend-findings/issues/202)
## Issue Detai…
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We have at least three bots related to two-player games: chess, tictactoe, connectfour.
We should try to consolidate some of the code related to two-player games, so that it's easy to create future…