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The docs are missing the escape sequences I contributed. Also it'd be nice to have them on a seperate page or at least in a table or list, so they don't hide between the text.
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Minor suggestion: when the screen pauses scrolling, such as when invoking `words`, the `` prompt could be in inverse (solid background) characters to better indicate that it's a prompt, and not a word…
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It would be great to be able to paste the content of the clipboard into the emulator, like to copy/paste basic programs or such. Text would be entered like if it was typed.
Perhaps with a right mou…
msx80 updated
5 years ago
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A character enclosed in single quotes should evaluate to the PETSCII code of that char. Could do the same for screencodes, but I'm unsure about what the syntax should be.
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Yes, it might seem overkill, but it's no less ridiculous than, say, running VICE so that you can dump the memory in the debug monitor through telnet, then expose the character and colour parts of the …
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# Summary of the new feature/enhancement
Legacy block drawing characters (as used in PETSCII on C64 / Amiga ) are being added to unicode [1], along with double height / width (as used on VT220 [2],…
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I would like to add a section on binary, decimal and hexadecimal as another Appendix.
(This was originally described under Sprites in the C64 user manual 2nd edition but I think that because it is of…
ghost updated
4 years ago
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Can't type
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From ground up, DAAD has the logic of creating separate parts for a single adventure. What needs to be considered is that there could be multiple parts (DDBs) on disk (e.g. PART1 and PART2) that all w…
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Sorry for the possible lame question, but I couldn't figure out how to do this. I have several cross-platform projects, ie where I want the (almost the) same source to be compiled for C64 and for a na…