-
```
using the following code snippet:
public var cone:Cone = new Cone(null, 300, 300);
override protected function init3d():void {
cone.scale = 3;
cone.pitch(-45);
default_scene.addChild(…
-
```
using the following code snippet:
public var cone:Cone = new Cone(null, 300, 300);
override protected function init3d():void {
cone.scale = 3;
cone.pitch(-45);
default_scene.addChild(…
-
```
If the user pinch-zooms or drags outside of an individual image in the photo
sorter demo, the whole canvas should be zoomed/panned, not just individual
photos.
This will require another coordin…
-
**Your Godot version:**
3.2.3
**Issue description:**
> The position uses the rotation of the global coordinate system, but is centered at the object's origin.
First of all this is super weirdl…
-
```
using the following code snippet:
public var cone:Cone = new Cone(null, 300, 300);
override protected function init3d():void {
cone.scale = 3;
cone.pitch(-45);
default_scene.addChild(…
-
```
If the user pinch-zooms or drags outside of an individual image in the photo
sorter demo, the whole canvas should be zoomed/panned, not just individual
photos.
This will require another coordin…
-
1. ImageSetObj not receiving optimization parameters used from input projection object
2. ImageSetObj has incorrect proj_params_used (gen_from_old_proj is true when inputting ProjObj; it should be fa…
-
```
If the user pinch-zooms or drags outside of an individual image in the photo
sorter demo, the whole canvas should be zoomed/panned, not just individual
photos.
This will require another coordin…
-
```
If the user pinch-zooms or drags outside of an individual image in the photo
sorter demo, the whole canvas should be zoomed/panned, not just individual
photos.
This will require another coordin…
-
```
using the following code snippet:
public var cone:Cone = new Cone(null, 300, 300);
override protected function init3d():void {
cone.scale = 3;
cone.pitch(-45);
default_scene.addChild(…