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There is some demand to add the esxdos functions to the classic library. esxdos is a posix-like disk interface to sd cards and ide drives. It uses a "rst 8; defb service" interface to carry out disk…
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My game starts with graphics glitches and then crashes if compiled with sdcc.
@suborb Is this issue possibly caused by https://github.com/z88dk/z88dk/commit/c4b36b66dd9c405964b76536bf30954f5088c611…
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The ABC80 target has malfunctioning input:
It never detects key-release. Once a key is pressed down, it keeps detecting it as pressed down.
Tested with ABC80SIM Windows port by @zx70
I compile…
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A program is locked while any key is kept down.
I compile my game with:
```
srr_udg:
$(Z88DK_PATH)$(MYZ88DK) +srr $(SCCZ80_OPTS) -pragma-redirect:fputc_cons=fputc_cons_generic \
-D__SRR__ -vn…
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I am having a weird issue.
In my game rand() always outputs zero.
I compile my game with:
```
mz2500_tiny_buffered:
$(Z88DK_PATH)$(MYZ88DK) +mz2500 \
-SO3 \
-compiler=sdcc \
...
-vn \
-…
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I am compiling my game with:
```
$(Z88DK_PATH)$(MYZ88DK) +lynx $(SCCZ80_OPTS) \
-DCAMPUTERS_LYNX \
-vn \
-DCONIO_VT52 \
-DNO_COLOR \
-DFULL_GAME -DSOUNDS \
-DEND_SCREEN -DBETWEEN_LEVEL …
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I am getting no re-defined characters in my game.
Tested with Takeda's PV1000 emulator.
```
pv1000_light_udg:
$(Z88DK_PATH)$(MYZ88DK) +pv1000 $(SCCZ80_OPTS) \
-D__PV1000__ \
-DZ88DK_JOYSTIC…
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When compiling for the eg2k with redefined characters I get wrongly displayed letters and a flashing cursor in the top left corner.
I compile with:
```
eg2k_udg:
$(Z88DK_PATH)$(MYZ88DK) +trs80 …
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I am getting
- wrong font-size (64 columns),
- wrong background colors,
- wrong character colors and
- no displayed udgs
if I try to treat the Spectrum target like all the other udg-capable …
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Keyboard input seems to be broken on the SC3000:
1. my game waits for keyboard input forever.
2. if I disable the "wait for key" routine, my game starts and no key presses are detected
I compile…