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I think we should adopt the way IV.net scripthook way and only allow the the .net.dll and .net file extensions to avoid scripthook loading any .dll, which will causing crashing.
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```
if (e.KeyCode == Keys.F6)
{
Ped[] tr = World.GetNearbyPeds(Game.Player.Character, 150f);
UI.ShowSubtitle(" " + tr.Length);
}
```
it always show 0
and if …
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A lot of users are complaining about not being able to run ths especially people who have upgraded to windows 10. Im presuming the issue is with .net framework or some other windows core feature
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We need some visualization for errors and some way to send commands to ScriptHook (like to reload scripts), without having to use keys for everything.
It's probably easiest to start with an external c…
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Is it even possible? The natives doesn't show such thing. But I know that we ALL want to get a cargobob, so we need to figure it out.
aveao updated
9 years ago
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Well I guess that's the cause. Anyway the game crashes during load without further notice when I put the scripthookvdotnet in.
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GTA IV's .NET ScriptHook had this. It was extremely useful for spawning things such as vehicles on random locations on streets. Basically, you specified a Vector3, and it got the closest road position…
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I know not much can be done about adding support for Roslyn (Its not part of .NET Framework) however It should be stated to avoid confusion of making cs/vb files that use features added in Roslyn but …
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Something like "GTA::World::GetPeds"/"GTA::World::GetVehicles". There doesn't seem to be a native function for this though (correct me if I'm wrong), so need to do this differently somehow (GTAIV Scri…
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This causes two issues:
- The ScriptHook can't detach (and reattach) the ASI plugin
- The GTA V process does not stop after exiting the game and needs to be killed by hand
Potentially influences othe…