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This extension would export shader nodes to be consumed by an engine. This is easier to consume than raw GLSL, but it still allows for shader creation in Blender.
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Currently the LiDAR will return reflections from the water surface unless it is X amount of meters up in the air, even though the water surface is still. My suggestion is that this should not be the c…
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**Bug description**
Hello, I've tried several times, but I can't build a Unity with URP to Win64. After the build, I get sucessufuly artifact, but when I try to run, it happens:
![image](https://u…
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Hi,
I am trying to achieve a nice bokeh effect for my 3D graph. I got the "easy" one working based on https://github.com/mrdoob/three.js/blob/dev/examples/webgl_postprocessing_dof.html but I can't …
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**Describe the bug**
Under Mac Chrome, the official demo blocks the browser for up to 3 seconds.
**To Reproduce**
You can reproduce this problem by opening the [official web page](https://google.…
rchee updated
11 months ago
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I apologize if this was mentioned somewhere but does this only work with Orthographic camera?
I use perspective camera for the parallax effect and I was wondering if this could be modified in some wa…
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For compiling on macOS, everything is fine in the first round on compilation but after adding/editing the `GraphiteThree/plugins/OGF/Plugins.txt` file for the optimal transport plugin `add_subdirector…
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Is there some examples that would be easy to get into?
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Hi,
I follow a David Hoese suggestion for asking here if you can create a visual of path (or polygon) collection to use in scene.SceneCanvas .
> Collections are meant to solve this issue of drawin…
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I'm used your shader for a quick test, and I'm having trouble with a rotating camera.
Does your shader works in case the camera rotates, or I just used it in a wrong way?