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Surprise and amaze people with developer tools for building real-time, data-driven web applications they could only dream of building, and bring sheer joy and simplicity to the process of building gre…
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Mire Coral (DONE)
Sundew (DONE)
Weeping Blue (DONE)
Cattail (DONE)
Swap Tall Grass (DONE)
Nettles (DONE)
Swamp Reed (DONE)
Poison Ivy (DONE)
Thorns (DONE)
Lichen (DONE)
Moss (DONE)
Water Flower (NEA…
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Basicly planted shroomies can't be picked up by a SgT.
the SgT also don't get any money for shroomies being destroyed
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The mushrooms should differ... Not all directly copy-pasted, but with randomness in height, shape, size, etc. to keep it fresh.
Same with the hollow fallen log and the hollow tree... Height/length, a…
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Trees: World.generateTree(Location, TreeType)
Sugarcane: reuse soil check to find height of plant, then check if block above is air
Cactus: same as sugarcane, also check for solid blocks surrounding a…
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as title.
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Mushrooms is not being placed automatically. I just tested in LFR MC, and the rotation locks up when it hits shrooms until you click manually on the ground to drop it.
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- NUM_TARGETS = 9;
- BEEF = 0;
- BICYCLES = 1;
- COPPER = 2;
- GUN = 3;
- PENNIES = 4;
- SHROOMS = 5;
- SUZYQ = 6;
- UMBRELLAS = 7;
- ALLEY = 8;
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In the Dropbox, you will find a world save called ''Mushroom designs + tree design''. In this world save, you will find giant versions for all the 1-tall mushrooms Dave added and two trees, a fallen h…
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Most of the levels are pretty long.
What do you think about putting in mini-levels (with bonus, minigames, etc) in, like
http://www.file-upload.net/download-9312885/pick_up_to_go.smclvl.html
?
ghost updated
9 years ago