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cuda/opencl are all needing 3rd-party plugins to installed,only webgl is work natively(no plugins needed) in browser like env:browser,electron and so on.
why not add support for webgl?
@fjarri
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Use webGL to draw a face. The border needs to be loaded on the face. The edge line on the PC can be loaded normally, but the edge line of the face cannot be loaded on the mobile end. Tripartite parts:…
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This may produce smoother strokes and improve performance, but needs to be tested. I also don't want to do it if it means introducing a 3rd party rendering library.
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Hi.
Does this client library work on Dotnet Web Assembly projects (Such as Uno or Blazor)?
If not, will there be a plan to add the support?
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**Test Env:**
Platform: Android(Pixel 3)
**Actual Result:**
An error occurs for WebGL on Android:
`Requested texture size [4128x4128] greater than WebGL maximum on this browser / GPU [4096x4096]…
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**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. See error
**Expected behavior…
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### Is your feature request related to a problem?
Hi, is WebGL supported officially yet?
### Describe the solution you'd like
_No response_
### Describe alternatives you've considered
_No respons…
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**Is your feature request related to privacy?**
Only privacy-related feature requests are considered.
Yes
**Is there a patch available for this feature somewhere?**
Not that I'm aware of.
…
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I was wondering if 360 panos such as this example:
https://www.museivaticani.va/content/museivaticani/en/collezioni/musei/stanze-di-raffaello/tour-virtuale.html
could be accessed via dezoomify-rs …
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WebGL always breaks down after a while on the 64-bit version of the program (I also checked the 32-bit version, it worked fine). I have been switching chrome flags (vulcan, jungle and other flags rela…