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Tried updating the glitch to this:
```html
My A-Frame Scene
…
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### Description
Following the first example of the WebXR demo (https://modelviewer.dev/examples/augmentedreality/index.html), I can switch the src of the model while inside the WebXR view.
Now …
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Hello,
In order to make this plugin work on iOS, you need to ask user permission for device orientation capture.
To do that, we need to insert the following code in the requestSession action.
n…
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We need to have a clear idea of what needs to be done and working (and what that means) for us to decide we want to go ahead with getting WebXR into Firefox for iOS. And what the timeline is.
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This is frequently requested.
/facetoface
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WebXR Planes, Meshes and Hit Testing can return the semantic label of the real world objects.
How would we specify these?
OpenXR returns a list of labels but so far, only 1 item is ever returned.
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Various specs use the concept of matrices. CSS transforms has the most in-depth coverage, with [a whole section on the mathematical description of transform functions](https://drafts.csswg.org/css-tra…
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This is required to support the [WebXR polyfill](https://github.com/immersive-web/webvr-polyfill) on top of an existing WebVR implementation.
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As written in the readme
> The minimal input controls currently supported by WebXR is polyfilled here as well, using the Gamepad API.
Input can be controlled with Gamepad API by hacking `navigat…
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Some WebXR Implementations pause the 2D browser page in WebXR, this is a performance improvement and is technically correct since the page isn't visible. Unfortunately it can cause issues if you are t…