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What I'm suggesting here is to expand the Visual Build options for the FuncGodotFGDSolid class to allow more options that exist for MeshInstance3D. In my own project I have added a couple of extra opt…
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I noticed that WP currently seems to not support 16-bit brushes, only 8-bit ones.
This might not have been a significant issue for maps before Minecraft 1.16, as it only supported a maximum height of…
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The HTML source is reasonable, with indentation showing the parent-child relationships between elements (this helps with readability).
There is a typo on the first line:
https://github.com/sarahg…
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### Version
5.4.3
### Link to Minimal Reproduction
https://codepen.io/michoara/pen/poqwQpQ
### Steps to Reproduce
1. Open the CodePen above, show the console
2. Enable multiple brushes and paint…
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http://steamcommunity.com/app/224260/discussions/0/617336568069805109/
http://i.imgur.com/ux9YlrG.png
Players can sometimes accidentally get stuck in rails upon spawning.
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Break out from the full backlog in #187683.
Follow up to #187684.
```[tasklist]
### API
```
```[tasklist]
### UI
- [x] should switch to Rerun analysis copy if we change up the search in the search b…
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You click on a stored brush, then change size/apect/etc. That's doesn't change the selected brush, but creates a new "current brush" (which could be stored as a new brush).
The selection indicator of…
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https://github.com/shimabahramnejad/prj-rev-bwfs-dasmoto/blob/master/DasmotoArtCraft/index.html#L13-L18
Use `div` tags to divide your page into logical sections like the three equivalent product …
ghost updated
6 years ago
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Each section of content should be in a div, I always mention to reinforce the idea because as you progress you will see you must use divs for the advance projects you get into.
So each section of c…
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I don't understand why Hammer++ crashes when i **copy and paste a lot of entities and brushes** because **_normal hammer_** **doesn't crash** when doing it, why does **copying a lot of entities and br…