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It needs fixup all the `data['mocap_framerate']` in lib/data_utils/amass_utils.py to `data['mocap_frame_rate']`
In the newest AMASS,the key word 'mocap_framerate' has been changed
Hope you guys …
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The accuracy of the software depends on the game ran through it, In some games I've noticed the results being up to 18 fps off from actual performance(so far always too high of a framerate). How possi…
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Having realtime data (for example LineAnnotations to show the user what x values is currently applied)
is problematic because of the fact that the Canvas is completely recreated on each Invalidate ca…
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At 30fps, converting from frames to SMPTE makes a large jump of one hour with a change of one frame:
53999 frames --> 00:29:59:29
54000 frames --> 01:30:00:00
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### The problem
I was running ESP32-CAM on ESPHome with an old version of ESPHome. It was working properly.
I upgraded EPSHome to 2024.7.3, which resulted in EPSHome complaining about my ESP devi…
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Minecraft version:1.16.5
Mod version:4.0.11-beta
![21IR~OUX 9D}YQ_U~5IKX7W](https://user-images.githubusercontent.com/67966070/177984137-655348ee-68fe-43b1-8fc6-b30fb4595b86.png)
These wrongly conn…
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This seems to be partly an issue of Wine/BGB but given IceWM 1.3.8 and Xfce4 appear to handle it better than the latest git version I'm reporting it here.
System: Debian 8 x86.
BGB is a Game Boy …
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- [x] I have read the [FAQ](https://github.com/Genymobile/scrcpy/blob/master/FAQ.md).
- [x] I have searched in existing [issues](https://github.com/Genymobile/scrcpy/issues).
**Environment**
-…
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Tested on https://github.com/xenia-project/xenia/commit/44847abb98bf39b982bda2aa185f9f65ff3b1281
# Issues:
* Game renders 3D environments very badly by default because some depth buffer precision …
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Hi. First off just want to say thanks for your work, I am a huge fan of the project. I am also a huge fan of playing with a controller and not having to use the flawed bfg edition.
I am playing on…