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The common maps are as follows:
(1)Diffuse/Albedo/Basecolor
(2)Reflection/Specular
(3) Metalness
(4) Glossiness
(5) Roughness
(6) Normal
(7) Displacement/Height
(8) Bump
(9…
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### Is your feature request related to a problem? Please describe.
Currently when importing GLTF objects the albedo and normal maps will import but other maps will not and require manual setup afte…
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This happens on the from tremulous ported map mission-cannon.
If played normal and a team wins the map ends normally but as soon as the game ends trough a vote or admin command the server crashes.
…
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**Is your feature request about something that is currently impossible or hard to do? Please describe the problem.**
It is not currently possible to _directly_ close tabpages with a normal map. You…
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Car routing times are way too short – some examples:
[Vionnaz](https://www.openstreetmap.org/node/564055853)–[Torgon](https://www.openstreetmap.org/node/597772388)
Maps.me: 10 min
measured: 20 mi…
ghost updated
6 years ago
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Author: @realkemon (keMoN)
Date: 2015-08-23
Redmine Issue: 867, https://dev.etlegacy.com/issues/867
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After the release the discussion came up with some people:
*When is it time to include the c…
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After having done the tremulous legacy map pack, I did a huge revamp of Arachnid2:
- almost complete retexturing with similar textures
- almost complete redo of the lighting using light-emitting s…
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[](url)[](url)Somewhat related to #258 and #283 there is a need that user is able to save map views that allow saving or/and printing map images from exactly same coordinates with exactly same boundin…
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## What problem does this solve or what need does it fill?
Normal maps are a pretty standard cheap way to make meshes look a bit better. Often when prototyping you use basic shapes, and it would be…