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hello,
I have tested the release and a build on my machine (ubuntu 20.04 steamvr on Vive) and all I can get at startup is a black screen...
```
./thedarkmodvr.x64
WARNING:Cannot detect SVN vers…
Olm-e updated
4 years ago
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> 4. Run the following steps in parallel:
>
> 1. Ensure an immersive XR device is selected.
This step is running in a parallel thread but then you invoke something that grabs objects from th…
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Hi,
I got a problem with displaying my submitted Vulkan images. I have done as you did in your OpenGL example (except with a Vulkan setup):
https://github.com/hodasemi/Context/blob/c3d528cd53ace…
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I'd like to propose that we seriously evaluate allowing a single-canvas method of rendering inline content, deferring the mirroring feature on desktop, (and as a result also deferring the `XRPresentat…
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We need to have a clear idea of how mirrored and magic window content get processed and displayed on the page before we wrap up the spec, even though most of the complexity won't come into play until …
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https://immersive-web.github.io/webxr-ar-module/#dom-xrenvironmentblendmode-additive
> A blend mode of additive indicates that the user’s surrounding environment is visible and the baseLayer will b…
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_From @toji on July 11, 2018 21:53_
Given feedback from multiple developers citing concerns about our initial plans for a limited input system, the WebXR community group wanted to re-open a discussio…
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I wanted to separate this discussion out from the rest of the gamepad-as-the-input-solution work, because it's a reasonably complex topic on it's own.
To recap a bit of the prior discussion here, f…
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Here is a context in this demo : https://darktears.github.io/demos/xr/
In that example there are two cases where the user is moved by an offset :
- Moving the user in space during in an inline/…
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I'm a big fan of the new Input API and how it simplifies the most common use cases for interacting with XR controllers, but for Oculus, Vive and knuckle controllers, many applications will want to ren…