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I noticed that Color arithmetic doesn't work as I, personally, would expect. I'm wondering if there is a reason for this, or if this should be corrected.
**Current behavior:**
pygame.Color(32,32,3…
ed022 updated
4 weeks ago
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```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…
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```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…
-
```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…
-
```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…
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The rule at `.matter-switch > input:disabled + span` only applies an alpha channel when the var --matter-onsurface-rgb isn't defined, which looks like a mistake, and I think the alpha part is intended…
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Some customers asked to have specific values for [threshold color](https://github.com/grafana/kind-registry/blob/main/grafana/v10.4.x/core/dashboard/dashboard.cue#L348). They need to find in the front…
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first of all congrats for your amazing work.
when I run algorithm first save this information
`objects = [scene.imgs, scene.get_pts3d(), scene.get_masks(), scene.get_focals(), scene.get_im_poses()…
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Consider adding colors (HEX, rgb, ....) highlight, please.
![image](https://github.com/bajrangCoder/zed-scss/assets/17344750/38bed660-ea79-47e0-8dc6-2ae1128398b0)
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With the addition of 1.16, hex colors were added to the game and was suggesting as this was missing. Most bukkit plugins use ``&#rrggbb`` to accomplish this and allow using hex color values instead of…