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After upgrading to unity 2022.2 my project build fails with the following error:
`Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: _ZNSt3__212basic_stringIcNS_11char_t…
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![Screenshot 2023-04-19 at 09 42 20](https://user-images.githubusercontent.com/98792/233004326-c34c50be-d4d8-47b6-942a-295c959915b7.png)
![Screenshot 2023-04-19 at 09 42 18](https://user-images.githu…
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Note
https://docs.unity3d.com/Packages/com.unity.shadergraph@15.0/manual/Reflection-Node.html
ReflectionNode.cs
[ReflectionNode.zip](https://github.com/AmplifyCreations/AmplifyShaderEditor-Feedb…
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### Description
The skybox in the game is currently being rendered by a separate camera and is using an extremely
complex shader-graph based shader and has overheads due to it being on a completely se…
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### For?
Other
### What can't you do?
unable to easily clear recent files from _File ---> Recent Files_ in order to avoid this :
![NP0DG41s9u](https://user-images.githubusercontent.com/23345…
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- let's remove objname from patches for core ops...
- then we don't need to rename ops in db anymore
- its not used anyhow for quite some time
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see https://docs.unity3d.com/Packages/com.unity.shadergraph@13.1/manual/Gradient-Noise-Node.html
GradientNoiseNode.cs
[GradientNoiseNode.zip](https://github.com/AmplifyCreations/AmplifyShaderEdito…
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### For?
Other
### What can't you do?
Sometimes nodes get in the way of wiring and make it hard to see connections.
### How would you like it to work?
Similar to how Blender does it, a reroute no…
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### Describe the bug
A recent update of Shadergraph broke one of my already working shaders by changing the usage of `w` in the compiled shader code.
```
shaders/skins/wb_texturewrap.shader : S…