-
```
What steps will reproduce the problem?
1: Play any game
What is the expected output? What do you see instead?
The expected output is: Functional gameplay
But instead I see: An f'd up screen w…
-
```
What steps will reproduce the problem?
1: Play any game
What is the expected output? What do you see instead?
The expected output is: Functional gameplay
But instead I see: An f'd up screen w…
-
```
What steps will reproduce the problem?
1: Play any game
What is the expected output? What do you see instead?
The expected output is: Functional gameplay
But instead I see: An f'd up screen w…
-
```
What steps will reproduce the problem?
1: Play any game
What is the expected output? What do you see instead?
The expected output is: Functional gameplay
But instead I see: An f'd up screen w…
-
```
What steps will reproduce the problem?
1: Play any game
What is the expected output? What do you see instead?
The expected output is: Functional gameplay
But instead I see: An f'd up screen w…
-
```
What steps will reproduce the problem?
1: Play any game
What is the expected output? What do you see instead?
The expected output is: Functional gameplay
But instead I see: An f'd up screen w…
-
```
What steps will reproduce the problem?
1: Play any game
What is the expected output? What do you see instead?
The expected output is: Functional gameplay
But instead I see: An f'd up screen w…
-
```
What steps will reproduce the problem?
1: Play any game
What is the expected output? What do you see instead?
The expected output is: Functional gameplay
But instead I see: An f'd up screen w…
-
I had a similar issue to this https://github.com/Astron/Astron/issues/220 and I went through the few points that CFSworks made, but its still giving the error.
point #1 "Astron is NOT a Toontown ser…
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I'm not sure if it's something I'm doing wrong, but this is my problem: after the client sets an interest in a parent/zone, it does NOT receive the objects that are **already** there. However, if you …