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**Is your feature request related to a problem? Please describe**
It would be great if one could emulate a GPU (like there is an FPGA emulator) purely for correctness testing rather than for perfor…
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Unfortunately, HVF is only usable on the x86_64 target, that's okay though because it should be compatible with i386 (it is architecturally anyway). When building the x86_64-softmmu target (simply add…
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Hi @hamadmarri
I have been testing TT scheduler in my daily work routine for 1 complete day (no gaming related), and in general the experience was great, no lags, no hangs, etc. and the system was…
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Launching Speed Haste (protected mode DOS game using embedded DOS4GW launcher) freezes DosBox (actually an old, unsolved error since DosBox 0.73-0.74)
Steps to reproduce the behavior:
- Launch DOS…
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Using the code below, we push $ff onto the stack, and then pull it back into the processor status. Doing so keeps the Break flag set. The example below then pushes it back and pulls it to X, to verify…
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Same as the RSP DMA, the audio DMA is also instant. Not how the hw works, this hides bugs.
High chance this applies to all other forms of DMA too.
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### Your console
Tell us which console you are using:
- [ ] DS Phat/Lite
- [ ] DSi (XL)
- [ ] Old 3DS/2DS (XL)
- [ X ] New 3DS/2DS (XL)
### CFW and configuration
Tell us which CFW d…
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Hi guys! Just some stream of thoughts about how to proceed:
We need to define all the components used by the emulator. The cool fact of Gameboy is that it has different components, so we can divide…
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Hey, I tried to use this docker image but faced several things related mainly to performance. I would be grateful for your help or advice.
Mainly using `api28` image, built from the latest `emulato…
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### What happened?
Just like PCem, 86Box also has some issues with the emulation of the AudioPCI-based cards.
In particularly:
- each time a MIDI file is about to start playing or when switching …