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Hi everybody,
currently I try to programm a dungeon crawler with lanterna.
In doing so, I want to have my enemies as seperate threads.
According to what they print out in the IDE, they work and chang…
ghost updated
8 years ago
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It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
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```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
-
```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
-
```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
-
```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
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check out [Future.md](https://github.com/jeremygurr/dcssca/blob/master/FUTURE.md) and leave some feedback! I'll start.
### 5 things from Future.md that I'm unequivocably a fan of
- Inversion scrolls, …
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```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
-
```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…