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- [x] Check roberta's event files
- [ ] Truncate images to remove no reading content
- [x] Preprocess w/ fmriprep
- [ ] Merge events with original dataset
- [x] Check for BIDS complicance
- [x] L…
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## Describe the problem
XR SDK support in MRTK 2.3 is shipping without support for the XR SDK eye tracking subsystem. Using our existing eye tracking profiles, we should add support on the new XR p…
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It was suggested at https://github.com/lxqt/pcmanfm-qt/issues/1367 and seems acceptable to me but *without any option to add/remove it*. A Qt parameter can do it.
Is it acceptable to you too?
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All demos include this piece of code:
```py
# show the relative position of the subject to the eyetracker
# Press space to exit
controller.show_status()
```
It says 'press space to exit'. Howe…
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To reproduce camera blanking:
Enable Show Camera
Enable Debug Overlay
Disable Debug Overlay
Camera overlay now white, no other noted changes in functionality of app. (eyetracking continues to work…
beret updated
3 years ago
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The size of a pixel (of a flat screen) when translated to degrees of visual angle depends non-linearly on the observer position. This is the case even if the screen-to-eye distance is fixed, say with …
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Most people who run violation-of-expectation studies on infants would love to have infant-controlled trials on Lookit - that is, an option to make the trial last longer or shorter depending on how lon…
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This is for things like eye-tracking, mouse-tracking, and mouse-view features, which all aren't standard 'trials' like other plugins, but instead involve additional code and data collection on top of …
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## Describe the bug
I am using XR SDK for hand tracking on HL2 successfully, but doing the same for eye tracking doesn't work.
I expected eye tracking to work via XR SDK on Hololens 2, but was s…
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## Describe the issue
The subtopic "Visualization of visual attention" is not linked in https://github.com/microsoft/MixedRealityToolkit-Unity/blob/mrtk_development/Documentation/EyeTracking/EyeTrack…