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### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.17134 |
|Architecture | x64 |
|Application Version | 0.16.15 |
|Process | renderer |
#### Message
'Error: …
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### Application Crash
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.17763 |
|Architecture | x64 |
|Application Version | 0.16.8 |
|Process | renderer |
#### Message
Cannot re…
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### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.17134 |
|Architecture | x64 |
|Application Version | 0.16.15 |
|Process | renderer |
#### Message
The syst…
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I tried starting FO4 with conflicts and vortex keeps telling me to resolved them even when I already did.
Reported by: hju
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The modding behaves excactly as Fallout 4 with the exception that the directory for plugins.txt is different and the .exe file has a new name, so hopefully this should not require a lot of code additi…
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For a while now, after modding Fallout 4, Mod Organizer 2 refuses to start up F4SE through it. It takes at least five minutes for the game to boot up, while at other times it doesn't run at all. I've …
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Instead of disabling editing when loading a plugin that has a master that can't be loaded, can xEdit instead, or in addition, provide an option to change that master to another one?
Back when I was m…
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[TraceLog20180428220900.txt](https://github.com/Nexus-Mods/Nexus-Mod-Manager/files/1958391/TraceLog20180428220900.txt)
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# The problem
When I try to load Fallout 4 through MO2, I receive this error message: "Steam is required to be running already to correctly start the game. Should MO try to start steam now?"
I al…
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[12:27:57.442474] [info]: LOOT Version: 0.12.3+bfd8ef0d
[12:27:57.442761] [info]: LOOT API Version: 0.12.3+20f0880b
[12:27:57.442782] [debug]: Detecting installed games.
[12:27:57.442797] [trace]: …