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Currently, the internals of spock engine are unclear from misorganized data to unclear naming or lack of clear naming standard.
This leads to an odd access pattern with in data/variables.
Solution:
-…
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**Describe the bug**
delta_system_time is too faster
**To Reproduce**
```
#include
#include "flecs.h"
#include
#include
#include
int64_t GetTimestamp()
{
return std::chrono::d…
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Currently spock engine's UI canvas's design is slightly cluttered and includes a lot of boiler blate user side.
Solution:
1) Redesign the ui canvas' elements to be addable through functions calls by …
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vvv Straight to the point vvv
Changes:
- Rendering and meshing are now both entirely in the render folder, meaning no random render related code in the systems/ folder. This allows much more easier f…
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**Describe the bug**
Valgrind is reporting definitely lost blocks from creating a `static flecs::world`
**To Reproduce**
`example.cpp`:
```cpp
#include
static flecs::world world;
auto ma…
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Being able to listen for entities event is also probably a nice feature. Many ECS frameworks actually do this.
However, this should be an optional feature since it would heavily conflict with the "pe…
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### Describe the problem you are trying to solve.
Does flecs have zone/space division or grouping system internally?
I'm now designing my game engine internal systems, and what I needed is a kind …
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I'm running Ubuntu 20.04, and I followed the bake instructions in the tower defense readme. Here's my output showing the assertion failure:
[ clone] 'https://github.com/SanderMertens/tower_defens…
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**Describe the bug**
I'm using a query where a system should be run when entities have either one or both of two components, and if both are there then I want the data from both. The query looks like…
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I ran the command as specified in the README.md and I got a build error as follows.
```
[ clone] 'https://github.com/SanderMertens/tower_defense' into 'C:\Users\Immuno\bake\src\tower_defense'
[ c…