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The following assembly
```s
#include "textflag.h"
// func Shuffle(mask []byte, data []byte) [4]uint32
// Requires: SSE2, SSSE3
TEXT ·Shuffle(SB), NOSPLIT, $0-64
MOVQ mask_base+0(FP), AX
…
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### What version of Go are you using (`go version`)?
go1.19.1 windows/amd64
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor archi…
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Forgive my abuse of the issue types, I'm not sure if this is a feature request, perhaps there is a clean way to handle it.
I would like to define a custom `Semigroup` for merging structs. To preser…
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https://github.com/unsplash/sum-types-io-ts/blob/33fa3b32acccdbb13534884e541df3147f1f3739/test/type/index.ts#L9
Small repro in sum-types repo (to prove it's not (only) because we're reconstructing …
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Every time I load I get
```bash
Lightning automatically upgraded your loaded checkpoint from v1.5.4 to v2.1.0. To apply the upgrade to your files permanently, run `python -m pytorch_lightning.utili…
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I'm using the ESP32-C3, which doesn't have floating-point hardware, meaning any floating-point code is very inefficient. It would be good to have the option to implement without floating-point, e.g. a…
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### Description
I noticed that `jax.pmap`'s `in_axes` argument is sensitive to list vs. tuple input in a way that I found unexpected. The docs indicate that this argument must be a "A non-negative in…
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There's useful features in both.
Metal 3.1 (macOS 14):
- BFloat support
- global (program scope) variables to avoid passing data as arguments
- `nextafter` intrinsic
- texture atomics (but we…
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I'm currently developing a Flashpoint mod and have discovered a major issue in my mod, but am unable to diagnose it because I have no idea if the game is reading the "Set Next Milestone ID" field from…
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## 🍩 Feature Request
How do you get the underlying type T from `Any.Type`?
```typescript
import { Test, Any } from "ts-toolbelt";
const {checks, check} = Test
type RootType = number;
typ…