-
```
Multithreading is an important issue right now. Taking advantage of it in
jME3 is critical. Some areas where multithreading can be used:
- Skeleton animation, mesh skinning
- Particle update
- …
-
```
Multithreading is an important issue right now. Taking advantage of it in
jME3 is critical. Some areas where multithreading can be used:
- Skeleton animation, mesh skinning
- Particle update
- …
-
```
Multithreading is an important issue right now. Taking advantage of it in
jME3 is critical. Some areas where multithreading can be used:
- Skeleton animation, mesh skinning
- Particle update
- …
-
```
Multithreading is an important issue right now. Taking advantage of it in
jME3 is critical. Some areas where multithreading can be used:
- Skeleton animation, mesh skinning
- Particle update
- …
-
```
Multithreading is an important issue right now. Taking advantage of it in
jME3 is critical. Some areas where multithreading can be used:
- Skeleton animation, mesh skinning
- Particle update
- …
-
Adding some kind of "plugin" system to the engine will allow other people to customise how the internals work. This will allow people to do different plugins without breaking how the engine works.
…
-
```
Dynamic objects - barrels, boxes, canisters, signs, tire stocks, etc.
Can be hit with car and bounce around the scene in game.
Require bullet simulation and pos/rot updating in code.
Barrels and b…
-
It would be very nice to have (pre- and) post-stage callbacks, similar to [PreStage](https://www.mcs.anl.gov/petsc/petsc-current/docs/manualpages/TS/TSSetPreStage.html) and [PostStage](https://www.mcs…
-
Backing into the wall with the default single following body doesn't behave as I would have expected it to: the back of the robot rides up the wall (or, it bounces up and down if the wall is high enou…
-
### Feature description
It would be helpful to have a plotting helper function that would let us have one x-axis or y-axis show temperature in kelvin and another showing $k_BT$ in eV on the opposit…