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With the addition of 1.16, hex colors were added to the game and was suggesting as this was missing. Most bukkit plugins use ``&#rrggbb`` to accomplish this and allow using hex color values instead of…
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```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…
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```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…
-
```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…
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* What percentage of colors used use what format? (`rgb()`, `rgba()`, `hsl()`, `hsla()`, `#rgb`, `#rgba`, `#rrggbb`, `#rrggbbaa`, `color(...)`, named colors, `currentColor`.
* What percentage of colo…
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I'm building a [Base16 builder in Elixir](https://github.com/obahareth/base16-builder-elixir) and I've come across a case where rendering is failing with no errors. Here's my test case:
```elixir
…
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I make heavy heavy use of labels (as I suspect many people do), but Google has really limited the brightness of the colors they allow us to set these too. Would it be possible to allow us to set true …
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```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…
-
```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…
-
```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…